But youre commanding an American nuclear fast attack sub, thats what they pay you for, so no whining. The crew message scolded me and said the repairs could only be made in port. Good for firing down the bearing when a target solution is not exactly resolved yet. Cold Waters game review by Subsim Fire on Lake City Way in Seattle raises smoke, flooding concerns VIEW; WA to end masking requirement in health care, correctional facilities Cold Waters Commands - Updated 2023 HDG The wired torpedoes of Cold Waters, based on real life torpedoes, are a truly dangerous beast. How am I intended to understand that a TASM is definitely a missile and not a torpedo? Bow - front end of a ship Crush depth - depth where the sub will take structural damage and probably be destroyed by water pressure. It does basicaly apply to any time the enemy has fired though air borne sub killers. I'm not sure if CZ are modelled in the game yet, anyway combat in CW takes place at much shorter distances so CZ's would not influence us anyway. The enemy doesnt like to swim any more than you do, they will defend themselves. Is there any way to alphabetize to enemy ships by category? A wild and crazy expression of the will to live. See the Localising Cold Waters Guide for more details on editing language and setting it up. etc. Tomahawk Land Attack Missile or TLAM - long range land-attack cruise missile. I realized I once prepared similar guide for a friend so I updated and polished it and would like to publish it here for all new sub simmers. :) I attempted to generate an response that is simple without becoming too simplistic; bad if I offended somebody's technological sensibilities:)Crucial points. Weapons Guide :: Cold Waters General Discussions Store Page Cold Waters All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Cold Waters > General Discussions > Topic Details Earl of Doncaster Jun 19, 2022 @ 1:56pm Weapons Guide Is there a weapons guide? I am creating a GUI mod and i would like to move for example the torpedo images on the Weapons page a few pixels to the left. In this guide I hope to add guides about many of the mechanics of this game, as well as general tips to help you improve your gameplay. Optionally you can configure it to perform "pop up" maneuver before hitting target, which should make it more difficult to intercept. How am I supposed to know that a TASM is a missile and not a torpedo? A Guide for Cold Waters By: Brygun Brygun the 'Rocket-man' on using anti-ship missiles in Cold Waters. 31. so what type of weapons would be ready to be used during gameplay? There are two basic types of torpedoes in this game. Saikyou Onmyouji no Isekai tenseiki 7 - facebook.com The player navigates his sub through a 2D tactical map with the familiar naval icons and the 3D viewer. www.nottingham.ac.uk Dr. Paul has posted a Modding Guide here. I liked KF's previous games; they started with Pacific Fleet, a pleasant mobile game, and then progressed to Atlantic Fleet, which was a turn-based mobile naval game that was ported with success to the PC. 19. Cone of Cold's 8d8 damage on slightly exceeds Fireballs 8d6 damage (just 8 points more damage on average), and if you cast Fireball as a 5th-level spell Cone of Cold does just 1 point more damage on average.Spells while you have these hit points, the creature takes 5 cold damage. Discussions include defenses like the MOSS, noisemaker and knuckles. QBZ 83. The Seattle Times Active sonar - function is similar to radar. Browse and rate player-created guides for this game. It will emit a sound wave ("ping") and listen for returns or echoes of that sound. Mk16 - old WWII torpedo, no homing capability. 60 degrees wide. in just a few pages and short & simple training sessions, in addition You can find hours videos and hundreds pages manuals over internet explaining these topics as much in depth as they possible can. When a towed array is used this blind spot is covered by it. Is there any way to change the sound files for callouts by the crew? This is how everything works: When the game content is loaded, Cold Waters will search for it in 3 places, always maintaining the following specific order: 1) annular (external) 2) default (external) 3) internal - cannot be edited. Thanks. Then, as it's getting closer, try dropping a counter-measure, reversing your turn to hard starboard, and put full rise on the planes. Though we may not all regularly don our raw silk sarees, we must admit that we adore them. Over 40 classes of ships and submarines all carefully researched. River Monsters is a British and American wildlife documentary television programme produced for Animal Planet by Icon Films of Bristol, United Kingdom.It is hosted by extreme angler and biologist Jeremy Wade, who travels around the globe in search of the most fearsome freshwater and saltwater killers, looking for clues, eyewitnesses, and stories about people who were dragged underwater by . You risk sub damage and flooding when below test depth. It would be better if this was a less frequent and pervasive threat. If you were going on patrol speed (right click in my game at least), you will be deeper and going at ~10 knots. I prefer Eurobeat when dodging torpedoes. But it's optional. For a full list of terms, see. Create your own unique website with customizable templates. Cold Waters Weapons Guide - freemuseum.netlify.app Video explaining layer, surface duct, shadow and convergence zones: https://youtu.be/psWy13Fd4eE, Effects of layer on sonar detection and tactics. Your Nuclear Attack Map for 2023 - mirasafety.com Baffles is blind spot/area from which a sonar can't hear sounds. It's not intended as a direct replacement for Dangerous Waters or Sub Command but Cold Waters brings a new wave with an old flavor to a genre that has been dormant for too long and this is a moment all subsim enthusiasts can celebrate. How about multi frequency jammers. You move your sub at two rates of speed; patrol speed (15 knots) or full speed (25 knots) to intercept enemy convoys, stake out areas to trap Soviet hunter/killer groups, and look for opportunities to fight your ship. Artwork is first rate. Mark 37 guided torp MOSS (decoy) Mark 48 Win button guided torpedo UGM-84 Anti ship missile (small, evasive) TASM Anti ship Missle (Big and easy to hit) TLAM Bugged to hell missile that targets stuff on land. And the damage modeling can be pretty neat; I went to flank speed with the scope up and damaged it, I couldn't even lower it after that. Ballast - seawater pumped to internal tanks in order to control buoyancy and balance of the sub. General Tips; Evasion; Special; . If you believe your item has been removed by mistake, please contact, This item is incompatible with Cold Waters. . Cold Waters Weapons Guide - prozip Contact Us | Privacy Policy 2016 - 2023 | Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. The fact that they're perennially useful and the fact that we spent so . Sub must be moving for planes to work. The devs tell me 'if you are running with 'hide low solution contacts' on it comes off working much like the hidden aliens in XCOM taking potshots at you.' Lets say this is 2 (NumberOfWires=2). A Beginners Guide to Cold Waters aSALTstrike Gaming 359 subscribers 48K views 2 years ago In this video I will be going over the basics of sub control and combat for the submarine simulator. This is not simply as case of being the only contender in the field, Cold Waters is a truly great game. A submarine routine is silence but when you have to dance: dance like its disco. There are 17 types of weapons in the Monster Hunter universe, with three of them (MBG, CB, IG) exclusive to the main series, and two (Tonfa and Magnet Spike) exclusive to Monster Hunter Frontier Z. Cold Waters is a Quest in Pathfinder: Wrath of the Righteous. By roamihali1988 Follow | Public. I have been trying to play it on Dosbox to get in the mood for Cold Waters - but it has been tricky without a manual and although I played the heck out of this back in the day my 43 year old brain can't remember how to play it! Some quests are time-limited and some can only be completed with certain companions. In-game time compression is also included. Excellent weapon control with slightly faster reload speeds. If the override folder is not present, you must create a new folder you can call it yourself as "override . Soviet Torpedoes. You can print out a keyboard Quick Reference guide here. For this reason, Cold Waters commands will help you do that and much more. The layer will not form if water is not deep enough. This is mentioned no-where in the game, but you can find it in the files of the game at Program Files (x86)SteamsteamappscommonCold WatersColdWaters_DataStreamingAssetsdefaultvessels and then clicking on one of the files starting with usn_ssn. Kayakers, Are You Being Practical About Cold Weather Fishing? IfyouhavetroublewithDotMod,pleaseletusknowonour#tech-supportDiscordchannel, andwewillendeavourtosortyouout. Air drop (40cm) and Tube launched (53cm). Use them when a torp has acquired you and is already very close, together with rapid change in course and depth. Cold Waters Stealth Tactics - MGW: Video Game Guides, Cheats, Tips and Remember the original Command & Conquer? Ballast - seawater pumped to internal tanks in order to control buoyancy and balance of the sub. Killerfish have spent nearly two years of time and money creating their latest game, billing it as the spiritual successor to Red Storm Rising, a game that many subsim vets remember fondly. Unlimited Torpedo. For example, if you have a torp coming at you from behind, turn hard port and full dive on the planes. Now Cold Waters arrives with real time action all the way and that makes a real difference in the gameplay. ie 'torpedo in the water' or 'depth at'. If somebody could describe this aspect of the game to me it'd end up being really helpful as I experience the Ops Guide only briefly touches this. With that in mind here is a link to download the Red Storm Rising manual in .pdf format: Thank you! Cold Waters is extensively moddable; all of the vessels' characteristics are stored in text files. Some may have towed sonar tails, essentially a cable with hydrophone sensors dragged behind the sub (or ship). A Sub below the layer will be more difficult to detect by ships and subs above the layer and vice versa. Having easy prey and tough adversaries in a single mission really heightens the tension: you may find yourself in peril while concentrating on a noisy sub when a stealthy sub gets in your baffles for a kill shot. CZ may allow a vessel hear various other resources of audio that are too much for immediate contact. Before beginning, we recommend backing up your "default" folder to a safe location. I'm not a great sub expert but I hope these will help new submariners to understand the game faster. How come the Seawolf have the highest sonar reflection of the US subs? I mean I can slowly figure these things out, but it would be nice to have a short explanation on each weapon's capabilities, their speeds, their ranges, etc. All trademarks are property of their respective owners in the US and other countries. In game - after using emergency blow (Shift-R) you must spend some time on the surface to replenish compressed air. Its easy to see great care has gone into this game. The enemy will probably detect the torp much later, reducing his reaction window, giving him less time for counter fire and evasive maneuvers. MOSS is "submarine simulator" decoy; a specialized torpedo that emits sounds of a submarine after activation. This data is crucial to maintain situational awareness and stay in control of a battle as it unfolds. Cold Waters Weapons Guide - seojlseotc Layer can be used to "hide" from an enemy for a stealthy approach. USET is the fastest though. Short answer yes. Events are specified in the campaign/campaignXXX/campaign_data file. 1,5 times test depth. Enemy subs display a range of moves. 3)If youre like me and you dont know all the different types of boats and what names they had, it can be hard to know what you are targeting if you dont have visual on it. Cold Waters Weapons Guide - proxxx Alternatively,raisean IssuehereonGitHub. We got work to do! In game: seeker mode and search pattern are configured in bottom right for each tube separately. Passive sonar will provide only direction to target. Is there a manual for Epic Mod ? : r/ColdWaters - reddit You may copy, edit, delete, add, etc. There is no way to pull up history in the message bar and there are no crew voices to inform you about changes in depth, course, passing layers, contact updates, but this will change in future updates (Can't wait to hear 'Torpedo in the water!' Practical methods are discussed including "Skipping the line". By August 1941, American president Franklin Roosevelt and British prime minister Winston Churchill had drafted the Atlantic Charter to define goals for the post-war world. circles turning left or right as selected. Enemies can detect your sub with active sonar if you allow one to close the range with you, no matter how stealthy and quiet you are. You can help to expand this page by adding an image or additional information. Q: What are the numbers in Signature tab? Cold Waters Weapons Guide Map For cold air, though, the temperature to reap benefits is lower than for water and probably begins around 15 C (60 F). I'michael not a great sub expert but I hope these will help fresh submariners to recognize the sport faster. This also generally results in more realistic sensor and performance comparisons. Is there any way to move asset position in the various screens? If you have any even more questions, I'll be content to answer!Queen: What is certainly the level and surface duct?A: I believe this innocent question is certainly worth several thick medical textbooks. Can you explain that? The cut scene graphics are top notch, depicting undersea warfare and the struggle in Europe with the talented execution of a much larger production. Describing methods for evasion in the submarine game Cold Waters. This has a big effect on encounters. Thanks a lot KillerFish for the game and this guide, it helps a lot community! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This was part of the game design. The screen layouts can all be edited I believe. All rights reserved. For cold air, though, the temperature to reap benefits is lower than for water and probably begins around 15 C (60 F). Even with a 60-foot cone you have much less flexibility than a 20-foot Its tense and subtle without being intrusive. If you start an encounter when you didnt move (so the enemy attacked you), your initial depth is shallow and speed is 5knots. Slightly faster than Harpoon, large warhead is good against capital ships, but easier to shoot down due to its size. Killerfish has a lot to be proud of. Chilly Creek Information Talk to Jernaugh at Defender's Heart and learn the location of Chilly Creek ( Cold Waters) NPCs at Chilly Creek Jernaugh Quests related to Chilly Creek Cold Waters Dark Waves That can't be right, can it? I can also load TEST-71 or 53-65M torpedoes. Once you have a feel for the game, you may wish to tackle the single missions. A repository for all the information about Killerfish Games' Cold War submarine simulation Cold Waters Cold Waters is a submarine simulation game in which you control several different classes of submarines and command them on missions in WWIII. Red: homing sonar from torpedoes both friendly and hostile. A-. By default I'm loaded up with USET-80 weapons. So be warned, there are aggressive enemies out there even if you have not detected them. Options: You can turn off the event camera for more realism and surprises. In this guide I hope to add guides about many of the mechanics of this game, as well as general tips to help you improve your gameplay. How do I understand if one torpedo is definitely a dumbfire, and another is definitely homing? I'm at a disadvantage engaging surface targets especially. COLD WATERS- How to: Navigate, Use Torpedoes, Cruise Missiles - YouTube Describing methods for evasion in the submarine game Cold Waters. They are defeated in different but similar ways. The propeller spinning creates motion. You have noisemakers, knuckles, and MOSS decoy torpedoes to counter the enemy with, but these cannot always save your skin. Custom missions, campaigns, subs & ships and tweaks to make the game even more amazing. Search patterns: when a homing torpedo reaches its activation point, its seeker will start looking for targets by maneuvering in 2 possible ways, which can be selected when firing (or while torp is on guiding wire): Circular/helical search: torp will run in 360 deg. 15k yds is the limit where the game will say "No vessels/ weapons/ aircraft nearby". This means that even if you just identified a contact (and havent found a solution to their position yet), you can actually see them in-game. Silent running is toggled on and off using Shift S, and increasing speed, assigning damage control actions, or loading a weapon will cancel silent running. River Monsters - Wikipedia in just [], ContentsTips for NewcomersGeneral TipsEvasionSpecial Tips for Newcomers General Tips Evasion Special Note: Archangelsk is a of a port to do TLAM strikes/ SEAL insertion at. If you fire a torpedo within an enemy subs detection range, he will drop noisemakers and crank up his screws. A guide on how to adapt to '68 technology, and make use of the mk 37 torpedo, in particular. The better your solution, the more you can count on a Kilo being where the map says it is. Cold Water is mainly famous in the region for its casino and is inhabited by humans, as well as a few ghouls. Showing 1 - 1 of 1 comments The modeling is noteworthy. Cold Waters Cheats and Trainers for PC - WeMod You may not see an enemy in the 3D view if he has not been detected in the sonar suite or by visual contact in the scope. Cold Waters - Beginners Tips Cold Waters - Beginners Tips. https://www.youtube.com/channel/UC9bMgCQyFNaMPsK9GtzM5dQ. Why will be it that when I start some wire led torpedos, the torpedo tube displays an icon representing cable assistance, but when I launch other cable led torpedos, the torpedo tube just stays vacant until I refill it? I mean I can slowly number these items out, but it would become wonderful to have a brief description on each weapon's capabilities, their rates of speed, their runs, etc. If you mean player usable weapons, they have confirmed Mark 48 torpedoes, Harpoon anti-ship missiles, and at this point I forget if either or both the Tomahawk anti-ship and land-attack missiles were confirmed, I think at least the latter is. Cold Water: Manual de Operaciones in Espanol: A continuacin dejo una traduccin libre realizada por mi, del Manual de Operaciones de "Cold Waters" para todos los capitanes que no leen ingls.. Elite level in the difficulty options has no auto . Snake search - torp will start weaving left and right, slowly advancing in the original direction. The sound that penetrates the layer will then curve according to depth and temperature. Epic Mod - modification on Cold Waters, aimed at expanding and improving the original game for a more interesting and multi-faceted gameplay. I served in the military in the 1980's and still fondly remember the heady days of Microprose and computer games that had exhaustive manuals.