Bust out them bolt cutters for the bolted door and go inside. Grab the laxatives back here and clear out the rats, then head back to Robin in Scoops Ahoy. Eliminator mode gives you access to all characters unlocked from the start however if you die in the game when you respawn you will lose access to the character you were previously playing as. stranger things 3 game murray's warehouse buttons. Along the way, you'll end up crafting five trinkets, which nets you: While we're in the Square, head to the Library and go the the room on the ground floor with the TV in the corner; on one of these shelves is the Sixteen Molotovs VHS you need. Head inside to Petal Pushers. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. Mikes BasementA few new missions just opened up. At the prize booth, you can pick up any of the following items: Lawn Darts: 2 Tickets Plush Toy: 4 Tickets Squeaky Toy: 10 Tickets (Only one in stock!). Anyone else gotten to this point? Crack it with Joyce and grab the Gnome #20: Burt beyond. Talk to Murray and you'll receive: Assuming you've got what you need for Erica's story question, now head back to Scoops Ahoy. Go now back to the door to the mayor's office you ignored before. Now go back to the entrance, and follow this map. In the chest is the Lv2 keycard you need. Now go back and talk to the clown in the purple room to check your answers and in order to proceed. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). Before heading to the Fair, head back to Hawken Square to finish off your pizza quest. Knock the green bin into the next room and use it to hit all three pressure plates, then head through the opened door. The next area has more lights with a slightly tougher pattern to figure out. Whichever you choose, make sure to equip it on the Party screen after. You can talk to Kline, who will evade you by walking slowly away. stranger things 3 game murray's warehouse buttons . 2023 GAMESPOT, A FANDOM COMPANY. Examine Antons Note from your inventory and youll learn some information. Pan-O-Rama Pizza Parlor[Randomized Chest/Destructible Loot Table: Sneakers]. If you have all of those items, head to a Workshop and make the Duct and Cover Helmet. She will task you with getting the shake mix behind the boxes in the storeroom, then head to Melvald's in Hawkins Square (it's the general store). Its as follows: Salmon. | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. I'm in desperate need of a floorplan of Walker Drive 3833 aka Murray Baunman's warehouse. Now for an interesting puzzle. There were 5 numbers listed in Murray's computer, starting in 1, 1. If you've been following this guide, that's your 25th gnome, so you get an achievement: (You can check how many you have by going to the ITEMS screen and hitting .). If you take a beeline SW you'll run into Gnome #8 Flynn hiding behind a green station wagon. Talk to Erica, and then talk to her again outside the loading dock. Oct 5, 2017 - Assassin's . Be prepared before entering the next area, there's a self-destruct timer you have to beat, or not. If you've been following the guide, that's all fifty! This is the Nondescript House, where you're officially tasked with finding the gnomes. Turn on the power and head through the newly-opened door to find the showers. #7. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) After the next area you'll be in Murray's House. Head to Hawkins Town Hall, get past the receptionist, and head SW, beating up security and restoring power. The clue you're looking for is the shoe store on the upper level. In Granny's Cold, Dark Basement, you'll get locked in. Leave here to get up to Floor 5. For example, I was able to make a trinket to add HP to my party. Head NW and then SW to find another clown in a room with a medkit, and tell him the answer is 2. Here you'll find another Gnome #29: Sonja just past the two green bins. Make sure you make two additional ones beyond the one you need to open these doors. If you head NW, you'll run into the electronics store, where Dustin will immediately suggest larceny. Run like hell until you get a cutscene, and an achievement: Head to Starcourt Mall and meet the crew outside the loading dock. You don't actually have to remember their orders, though. That's everything for the quest thus far. Starcourt MallTalk to Erica and shell join your party. Go with Steve to the button, and press F (he won't move). Just let the timer run out. Youll find Steve and Robin to the north of this room, past two locked doors, so go save them. You can now access the vent in Dustin's House, which leads to another chest and Gnome #43: Alexandre. Turn the switch in the SE room, and then charge into the next enemy-filled room; I just nuked the hell out of everyone with Eleven and had no problems turning off the alarm with plenty of time. Tiny #4: Weathertop, Weathertop Shack, entrance room. Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. Now head SE to the end of that long hallway to another locked door. The next blocked door is likewise opened with a hack box in one of the adjoining room. You'll need to hit two breakers to make the path forward, but follow the "blood" southeast of the second breaker to find a few rooms with a chest and various destructible objects to loot. You can find another Tunnel Vending Machine here, and the Salmon weve been looking for! Immediately head north around the trees here and you'll find a passage around the perimeter fence. Head to Hess Farm and the basement; head NW from the bear puzzle and find the vent in this area. Upstairs you'll fight what's left of Granny Perkins, and finish the quest for: Head back to the Lower Starcourt Corridors and finish up Ivan's quest. I doesn't have to be a detailed floorplan, I'm fine with just a general layout. This is a pretty simple fight once you realize that the only major advantage Tom and Bruce have is they can heal each other when close. You'll eventually find a note that gives Samantha something more concrete to remember; head back and prompt her until she realizes it's in the back office and slides you the key. Head SE, NE and through the exit to Floor 3, where if you head SE and smash everything you'll see an impression on the floor of a map out of this area. Okay, sure. Stranger Things 3: The Game came out on July 4 for Switch, Xbox One, PC, and PlayStation 4, alongside season three of the series on Netflix. Before you head to the mall, head SW along the street past Mike's house, to the house with the green station wagon parked outside it and the pool in the side yard. Equipping speed trinkets will help, as will clearing out the enemies from this section before you attempt to run it. Walkthrough of Stranger Things: The Game - How to get all Gnomeshttps://jgamerapps.com/2019/07/18/stranger-things-3-the-game-all-50-gnomes/00:42 Gnome 1 | . Before we get started, it's worth nothing that you've got new crafting options unlocked, so you might want to peruse them and see what you need. Crafting it will unlock: Before you head to Weathertop, if you go NE of Dustin's house beyond the fence you'll see a gnome. Hit the second, first, and third breaker in that order to open the path after the pressure plates. Now we need to gather some items, so first head on over to Dustins House. Grigori is probably the toughest fight, given that you can only hurt him after a counter or if you position him in a way that the machine damages his shield for you. Go down the SE path and give that one an answer of 5. Make sure to keep the numbers of the goo monsters low, otherwise they'll combine and start harassing you. Now, head to Hawkins Square and the hardware store. If you check Max's room you can find her allowance (you probably don't need much money at this point, though), so head to the backyard. First, head SW through that locked door. Just pop health packs and coke cans when you need to. Then, exit the area and head to Hawkins Hospital. With that done, your only remaining story quest is back at Scoops Ahoy. Back here you'll find a maze of destructible rocks and some logs, and a small enclosure with the Gnome #11: MacDonald in it. Time to head to Hawkins Lab. This is pretty simple if you have an area-of-effect nuke like Eleven; with the Energizer and Thinking Cap trinkets I could maximize her special bar. To the NW with your other character it's tougher, because you've got a five-lever sequence to do. In the upper area with the rat's nest, you'll see a golden bear; remember this place for later. This area quickly leads back to the original underground area you visited your first time at Weathertop, where you got the gnome. In the Electronics Store, you'll need to use one character to toggle the security cameras while the other character hits the switch to the NE and then heads down the SE to turn the power back on, then backtracks to hit another switch and head into another depowered area. Here, head up and read the bulletin to learn that the combinations are now LRR. Before you leave, check the sink for Gnome #33: Willie, then head back to the aide's office and flip the switch there. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. Now, we've still got one more optional side quest here. Head SW from there to find a question mark leading you into Granny's House. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. After the Flayer's incapacitated you'll head back to the Russian base. It's at the end of the corridor. Last one we're grabbing for now is at the Hospital. Head NW to the town hall, where there's a Fanatic sitting outside. Dough. Clear them out and head NE to rescue Steve and Robin, netting you: Head the only other way SE, past some cages with loot and through a door with a bunch of Bad Dudes. Each time you get 20, 30, 40, and then finally all 50 gnomes, you can return to get your rewards from this chest, but I won't call it out in the future. In the room with the power switch is another Gnome #22: Rutger. Now we need a Soviet Keycard Lv2 to proceed through the metal door in the previous hallway, so go SW of Robins room and enter the alarm room. I am finding it impossible on PC to press both buttons at the same time when necessary. Head back to Hawkins Suburbs and the Pool. Before you head through the door, make sure you enter the last room here with a TV in the corner; the Gnome #7: Jack is hiding along the SW wall here. To the SE, you have to turn all the lights on and hit the switch for the grid. Here, the second character you sent through can now toggle the cameras for the other character; make sure that before the first person heads through they go into the now-open room in the NW corner as you entered and grabs the chest contents here. While Stranger Things obviously oozes '80s nostalgia, Stranger Things 3: The Game reminds me distinctly of the 2000's, bearing many of the hallmarks of the bygone licensed tie-in games of that era. The computer tells you how to set the breakers, but make sure to flip the switches here first so that you can get to the chests just beyond them. Once you've beaten it, you'll get: community members have thanked the author. To the NE through a wooden door, youll find Robin locked up. Worth noting is that they might include restorative items, including a Medkit, so technically theyre random chests. Talk to the receptionist, who will tell you where to look in the shelves behind her due NW. Talk to him again to get another quest; this will send you to the hardware store to buy a flashlight. Now loop around and enter the locked door NE of here. Go NW in the previous green room. Head inside and on the way to the "girl's store", hit up Cheryl again (she'll have a bluish-purple exclamation mark above her head.) Yuri Ismaylov lived in his warehouse there. Murray's Garage Kill room time. Now move the Mini-Truck again to the 3rd area. Also, since you've done a bunch of looting it might be a good time to craft some more trinkets; at this point I had upgraded to the Zoomer (20% move speed), Wallet (medium money boost), Chest Armor (+350HP), plus my party-specific trinkets (Thinking Cap and Wonder Women.). Once they're dead, it's not entirely over For this next part, I recommend sticking with Eleven (since she has area-of-effect damage) and equipping whatever speed trinkets you have, as if the Mind Flayer creature catches you, it's a one-hit kill. Gnome #34: Arnold - Murray's Warehouse - On the outside, pass between the house and the car and follow the fence. german property group update; wisconsin state league baseball. Head outside via the SE and you'll find a clearing with Gnome #50: Jareth. You'll eventually find a purse with some of the info you need. In the SE corner is a bathroom vent that leads to a room with a hint on the bulletin board and diary, and a computer. Steven can't help you until you find his Keys, so start smashing everything in the room to get some change and find his keys in the back. BonusXP's announcement on Steam follows:. Use your partner in order to stop the dumpster path and reposition the dumpster accordingly. It worked for me. In here you'll have to hit a timed breaker and then run to the end of the corridors to hit switches. You quickly need to move at least one of the dumpsters to a switch, and you can stand on the other two. Keep going all the way SW and the NW through the woods to find Gnome #45: Gunther. There are 3 bolted doors here, open them all. Next you'll enter the next unlocked area, turn off the lights here, and then you're thankfully done. Grab Gnome #40: Tommy Lee. Just proceed along the path and deal with the flamethrower enemies. You need a sardine, mackerel, tuna, salmon and dough. There's a ton of other stuff in this area, including a puzzle with the statues to open a yellow door, but we've got the achievement-related stuff so I recommend ignoring it all, especially on your NG+ run. Head NE and go through the elevator to the Town Hall Basement, where you'll need to defeat enemies and hit two switches to start up the next elevator. He might have hints on where to find the ingredients. In the next area taking the NE door, there are doors to the SW, NW, and NE; the only one you need to continue is the NW, so I recommend just skipping a bunch of annoying enemies and heading up, using LRR to unlock the path, pressing the button to unlock the next locked door forward, and heading SE to pass through enemies and a kitchen to a computer. Back here, you can find Gnome #47: Coleman. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. The switch on the right-hand side of the room reset the grid. Gnome #42: Samantha is your reward. Head back to Mrs. Driscoll; you'll encounter rats that leave a residue you have to kill and that can do real damage if they merge and get close to you. Take the 1st vent, and youll come to a room with 2 more. Hand it back to the man in red and hell reward you x5 Prize Tickets. You need to bring. You're going to want to grab your last Gnome by following the path shown below (you'll need to unlock the door via switch first). Head downstairs to Scoops Ahoy. Now move forward. In the next area you'll get a cinematic and then the task of fighting Flayed Billy.
Bibbulmun Track Spreadsheet, Articles S