Changes the template of the division to the specified one. the one that'd take power if the country were to be switched to that ideology group) of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. This page includes help on how to use the command, argument explanation and examples. This is in contrast to non-shared slots, such as those used by radio stations or air bases, which only can be changed globally with technologies. Must be an non-archetype equipment. Sets the column on which the trait is located. Add mines to a strategic region for the current country. use_nuke = Whether a nuke should be deducted from the country's stockpile. Optional. Starts a production line for the specified equipment for the current scope. Executes contained effects on every country that meets the limit and is not the same country as the one this is contained in. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. The effects here must be used within a character scope. str_damage = The percentage of damage done to units to strength in particular. Teleports all railway guns to the province where they get deployed. Yah, im not having problems with it, just because its not on the latest version doesn't mean its broken, can you make it so it works with any version of the game pls. Allows to create automatically an intelligence agency, Allows to unlock automatically an intelligence agency uprgrade, Upgrades can be found in common/intelligence_agency_upgrades, Adds decryption towards the target country. Optional, 0 by default. Country leaders are defined with the country_leader = { } block. trait = The trait to remove. amount = / The amount to add. take_state_focus). end_wars = Will end any wars the subject is involved in. Hides the effects of the trait, replacing the tooltip with the value of this localisation key. Removes the current scope from the specified technology sharing group. The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. Executes contained effects on every division that meets the limit and is located within the current state. Changes the value of a variable to the specified value. Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. Grants a research bonus to the current scope with the specified parameters. Unit leaders include corps commanders, field marshals, and admirals. Equipment uses the basic name so 'ae 1000 infantry_equipment_1'.You can only add researched equipment. In this article, there are 3 types of brackets used within commands: Note To make it work with new, generic created Admirals: Adds a freedom score ratio modifier to the current scope. GFX = The graphical reference of the picture of the leader, taken from a file in /Hearts of Iron IV/interface/*.gfx. Resets any changes to the current state's name. Sets the collaboration in TAG with the scoped country. This command, as you might have guessed, causes you to resign from your current position. Optional. Privacy Policy. on_cancel = The event to fire for the side on a draw. hearts-of-iron-4 man-the-guns Share Improve this question Follow edited Nov 19, 2020 at 8:33 asked Mar 13, 2019 at 21:03 Xenox This definition is similar to ideas in many ways, but there are a few extra arguments: slot = political_advisor is used to determine the character slot on the country politics view that the character occupies. Forces the current scope to join the war of the specified ally against the specified enemy. In order to avoid player confusion, custom effect tooltips can be used to tell the player what this effect block would do, such as being used within an else. The console can be opened by pressing the ` key (usually located under ESC ). target = The target country. Adds logistics skill to the current unit leader. Optional. The division names group that the template will use, deciding on the automatically-generated names of any new divisions built using that template. More information can be found in the. I'm trying to learn how to code for hoi4 mods and I tried making a 2020 election event. Locks all division templates for the current scope. defender = / The defender state.dont_fire_events = Stops the events from start_border_war from firing. If a character is not intended to have one of the roles initially but get it later on, it's best to define them as an initially empty character, such as the following for a country leader: This character should still be recruited with recruit_character = TAG_new_leader Sets the order of battle to be used for the current country's divisions, overriding every other keyed order of battle that uses the same key. This can be bypassed by putting an effect within a hidden event fired immediately within the focus or by reloading the same focus tree with load_focus_tree set to keep completed focuses, marking the focus as complete, before using the effect. logistics_skill = The logistics skill of the leader. Optional, defaults to the current scope. navy_intel = How much navy intel to add. Adjusts the level of World Tension and adds an entry in the World Tension tooltip. Adds planning skill to the current unit leader. Note that while it's common to put the characters in a file with the name the same as the tag of the country, the filename does not actually matter aside from organisation and for overwriting previously-loaded files with the same name. Executes contained effects on every state that meets the limit and is owned by the country this is contained in. Deprecated. freedom_level = The new freedom level value. Optional. Espaol - Latinoamrica (Spanish - Latin America). Deletes all units with a certain template. These scopes are used within effect scopes to control the execution of effects. state = State where to damage units. Executes contained effects on every country that meets the limit. Espaol - Latinoamrica (Spanish - Latin America). FROM is the country that recruited the character. Defaults to 1. defender = / The defender state.attacker_modifier = / The modifier applied to attacker strength.defender_modifier = / The modifier applied to attacker strength.combat_width = / The combat width used in the border war battle. name = The name of the bonus. days = / Fires the event in the specified number of days. Triggers that are checked when trying to assign the trait to a unit leader, making it fail to assign if false. Toggles occupation painting. ideology = The ideology type of the character. type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. Makes everything regarding agencies instant. Fires the specified news event for the current country. Executes contained effects on a random state that meets the limit and is owned and controlled by the country this is contained in. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. Select the state you would like to set owner as. Use set_character_flag instead. Toggle debug mode for air vs land combat. state = Which state to add the resource to. If a state is set rather than the specific province, first prioritises the country set in. If the current country is independent, will do nothing. debug = yes can be added to meta effects. OR This is done with instance = { }. nationalities = { }The nationalities of the operative. ratio = Will damage a ratio damage to total organisation/strength of unit if set. Simplest possible definitions of portraits are defined using spriteType definitions within a larger spriteTypes = { } block as such: The name of the spriteType has limitations: it must begin with GFX_ and be made up of one word total with no whitespaces. female = The gender of the leader. Toggles the GUI bounds debug, allowing to test for different window sizes easier. As we know we can change our leaders in HOI 4, with Britain being able to have Neville Chamberlain, Winston Churchill, Edward VIII and Oswald Mosely. browser [url] Open the browser window and load the specified [URL]. Removes the specified unit leader by their legacy ID. Checked in the scope of the unit leader. These can only be used with characters of the unit leader type. If you spot a mistake then you are welcome to fix it. This page was last edited on 25 February 2023, at 23:02. Removes the specified targeted decision for the current scope. Adds the specified trait to the current character. legacy_id = The legacy ID used for the unit leader. The following codes are useful to manipulate your game: Events To trigger an event, open the console, type "event " and then follow it up with the respective event code.Event For additional commands not specific to Millennium Dawn, check out the Hearts of Iron 4 Official Wiki's Console commands page. days = / The number of days to add to the mission. To use these Hearts of Iron 4 cheats, you'll first have to open the game's command console. Makes the specified country a subject of the current scope. Will print the data type for all dynamic reference objects. Cancels an on-going border war without a winner. desc = The description of the leader.picture = The graphical reference to the leader portrait.expire = When the leader dies in history.ideology = The sub-ideology of the country leader. keep_political_party_members = Controls if non-promoted party leaders of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. Loads the specified order of battle for the current scope, applying the effects within. is_locked = Whether the division is locked or not. target = The target country. Adds a flat bonus to the specified skill. ruling_party = The ruling party of the original, player-led country. The country the player becomes needs to be the scope in which the command is used. keep_unit_leaders_trigger = { }Trigger block checked for every unit leader that forces them to be kept if they meet the triggers. If the character has multiple country leader roles, specifying the ideology type is mandatory. You can not store "infantry_equipment_2" in a variable and use it here. This example can be used as an effect in regular code as scripted_effect_name = yes. For more information, please see our Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. Open 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' , open the newly created savegame file, search (CTRL-F) for the name of your generic created Admiral HOI4 Cheats. Releases the specified non-existent country as a puppet of the current scope within the current country's owned states. Removes the specified idea from the current scope. ignore_death_chance = Whether to ignore the death chance on capture (no by default). The character slot can be the character's name or id. Starts construction in the current state for the specified building. The chance here is on the scale from 0 to 100. Fires the specified event for the current state. The resource rights will only be provided as long as the current country controls the state with resource rights. ideology = Ideology type of the character. Select a state by clicking it. keep_all_characters = yesIf true, the revolter will have no characters from the original country transferred to them. An easy way to tell internal IDs is debug mode. Removes a dynamic modifier from the current scope. Defaults to false. picture = The graphical reference of the picture of the leader. Shared buildings slots being the ones used for multiple building types, such as military or civilian factories. These arguments are related to the menu for selecting traits. OR: That's great and all, but having King Edward VIII as the leader of my fascist puppet is annoying and immersion breaking. Adds a core for the current scope to the specified state. army_ratio = The size of the land army that the breakaway country gets. end_wars = Whether the target country will peace out in all of its non-civil wars it's participating in. Changes the controller of all provinces within that state controlled by countries that meet triggers to the specified country. Privacy Policy. Console commands use internal IDs, which may be obtained in a variety of different ways. As the default value for idea_token is static rather than being the same as the character ID, this is mandatory. Adds to the current war support value for the current scope. Changes the specified province's name to the specified name. autonomy_state = The type of autonomy state to set. Executes contained effects on a random character that meets the limit and is recruited by the country this is contained in. score_factor = / The fraction of the total score awarded to the winners compared to regular victory. traits = { my_trait_1 my_trait_2 } is the list of unit leader traits assigned to the unit leader, defined in /Hearts of Iron IV/common/unit_leader/*.txt. All states that are cored by the specified country will be given to it. Adds to the current stability value for the current scope. Executes contained effects on a random country that meets the limit and is not the same country as the one this is contained in. Not sure if set_ruling_party boosts the ideology on it's own. IV'. Toggles the special game rules for the current scope's political party. It is not possible at present. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". The effects here must be used within a division scope. var = If provided, the id of the entity will be stored using this variable. Create a ship from another country and assign it to the reserve fleet. Effect blocks cannot be used to apply modifiers directly, however they can add something that can apply modifiers, most commonly with add_ideas. is_locked = Whether the division is locked to modification and deletion. division_cap = The maximum amount of divisions that this template may have; requires the template to be locked. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. Executes contained effects on a random state that meets the limit and is a core of the country this is contained in. Lists currently active flags in the console windows. Previously included the "parties" parameter, which has been deprecated by the "set_popularities" command. modifier = The opinion modifier to add. I've seen the mechanic in mods such as millennium dawn but I just don't know the command.